Intec Pro Mini 2 Controller for GameCube
- Console: GameCube
- Brand: Intec
- Type: Controller
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After in your house for a month you'll be on the phone with tec support.
Pros
Comfortable.
Cons
Cheaply made. Problems with the analog stick. Feels like it could break at any moment.
Recommended it?
No
The Bottom Line:
This is a very poorly made controller and it feels like it could break at any time. The risk of it having analog stick problems makes it not worth buying.
The Intec Gamecube is another reason to go out and buy a Madcatz controller. This is one of those really bad knock off controllers that some company makes, it costs them a 50 cents for the materials and then they sell the thing for 20 bucks.
All the buttons work just as good as the Nintendo brand controllers, except for the Z button. They're responsive, and bouncy, and I've had no problem with the buttons sticking. The analog sticks are a different story. The c-stick has the top part of it about half the size of the Gamecube controller, which is weird because everything is pretty much the exact same size as the Nintendo brand one. It's also made with the really cheap plastic that appears to coat the whole controller. It's very slippery, hard to use, and feels cheap. I feel if I were to push down hard enough,
the thing would shatter, and I am the weakest person I know.
Now even worse, the analog stick on the left is made from horrible plastics. It has that problem that I've seen the standard Gamecube controller have, and even the Xbox controllers have. Since about the second day I had it, one of the controllers that I bought, (I bought 2) has the d-pad tilt to one side, and there's something inside it that activates sometimes that's really weird that makes it feel like it is always tilting to the side, something I haven't seen in the big brand of controllers. So when it tilts to the side sometimes, it will make my character go to that side, and if I try going the opposite direction, my guy will try to, but he can't do it. No it isn't the problem that the N64 and the Gamecube controllers have where you have to not press any buttons at start up. This really is a defect in the controller and it really effects the game, and comes in randomly while you play. I find myself constantly having to get up, untilt the joystick, unplug it, and then plug it back in, that usually works. Only one of the controllers does that, but the cheap plastic that the analog stick has on both of the controllers makes me feel like the other one could break at any time. This is a huge defect and is definitely a defect that can bring a rating down. Since the other one feels like it could break, and this controller could have been a three stars but I'm going to have to give this a two stars because of this giant detail.
The Z button is extremely sticky unresponsive, and if you are playing a game that uses the Z button a lot, you are going to be mashing it in. It feels like when a controller has broken shoulder buttons and you press it as hard as you can, and sometimes it doesn't feel like it works. It feels really sticky, like you'll press it down, and instead of popping right back up it just stays there, because where the bottom of your push is and the regular position is, are very close together, making you question whether or not you hit the button.
The plastic that the controller is made out of is some of the cheapest looking and feeling plastic I've ever seen on a controller. When your holding a regular Gamecube controller, the controller feels like the steel of the plastic world. This controller however, is the whole wheat bread of the plastic world. When you feel this, it's really slippery really soft plastic and it feels like you could just twist it hard enough and it would break. I think if someone accidently stepped on on, it would easily break.
They didn't go all creative and reorganize the buttons like some controllers do, no, the controller is pretty much the same exact size, the only real difference to the feel of it is there are rubber pads on the sides. The rubber pads make the game controller feel really comfortable and the overall experience of the controller is pretty much just as comfortable as the standard Nintendo brand Gamecube controller.
The controller feels a lot more sensitive than other controllers. You press it just a little bit and your guy goes way longer than you want him to go. Every little motion feels like it effects movement and in the time where you need to get out of a situation quickly this is good, but when you just want to move regularily, but not very far, this controller kind of gets a little tough to move.
There are three new buttons, and a list of known functions:
Turbo: I press this over and over and it does nothing. I'm guessing the
Program: Program a sequence of moves to the M button
M: The M button is at the left side of where the Z button is located, and looks just like the Z button. Since no games follow the M button, there really is no use for it at first. Once you program a sequence of moves to that button, just press it, and your guy will do that combo. You can program up to 15 moves to it. First of all, it's pretty much cheating to do this. Second of all, the only games that this would pose useful would be with fighting games. Let's look at the fighting games on the Gamecube: Super Smash Brothers Melee, Naruto, Dragon Ball Z Budokai, Godzilla, Billy and Mandy, and a few others. What's the pattern that I'm finding in these games? Well, all of them are designed to be kid friendly, therefore combos are extremely simple and are usually just button and direction combinations. The only games that would really prove somewhat useful would be the Mortal Kombat series and Soul Caliber 2, but even then, Mortal Kombat has pretty basic combos.
So how much does it cost? Well I paid $7.99 for it on sale at the store, but I believe the retail price is $19.99 for it. Since one of mine was broken, and the other one felt like it could break at any time, I'm definitely going to say not to get this. This controller just feels like it's going to break down. The materials are cheap and feel fragile so I think most of them will break down within a few months, so I would definitely recommend spending a little more to get a Madcatz controller or spending more than that to get the real deal Nintendo controller.
All the buttons work just as good as the Nintendo brand controllers, except for the Z button. They're responsive, and bouncy, and I've had no problem with the buttons sticking. The analog sticks are a different story. The c-stick has the top part of it about half the size of the Gamecube controller, which is weird because everything is pretty much the exact same size as the Nintendo brand one. It's also made with the really cheap plastic that appears to coat the whole controller. It's very slippery, hard to use, and feels cheap. I feel if I were to push down hard enough,
the thing would shatter, and I am the weakest person I know.
Now even worse, the analog stick on the left is made from horrible plastics. It has that problem that I've seen the standard Gamecube controller have, and even the Xbox controllers have. Since about the second day I had it, one of the controllers that I bought, (I bought 2) has the d-pad tilt to one side, and there's something inside it that activates sometimes that's really weird that makes it feel like it is always tilting to the side, something I haven't seen in the big brand of controllers. So when it tilts to the side sometimes, it will make my character go to that side, and if I try going the opposite direction, my guy will try to, but he can't do it. No it isn't the problem that the N64 and the Gamecube controllers have where you have to not press any buttons at start up. This really is a defect in the controller and it really effects the game, and comes in randomly while you play. I find myself constantly having to get up, untilt the joystick, unplug it, and then plug it back in, that usually works. Only one of the controllers does that, but the cheap plastic that the analog stick has on both of the controllers makes me feel like the other one could break at any time. This is a huge defect and is definitely a defect that can bring a rating down. Since the other one feels like it could break, and this controller could have been a three stars but I'm going to have to give this a two stars because of this giant detail.
The Z button is extremely sticky unresponsive, and if you are playing a game that uses the Z button a lot, you are going to be mashing it in. It feels like when a controller has broken shoulder buttons and you press it as hard as you can, and sometimes it doesn't feel like it works. It feels really sticky, like you'll press it down, and instead of popping right back up it just stays there, because where the bottom of your push is and the regular position is, are very close together, making you question whether or not you hit the button.
The plastic that the controller is made out of is some of the cheapest looking and feeling plastic I've ever seen on a controller. When your holding a regular Gamecube controller, the controller feels like the steel of the plastic world. This controller however, is the whole wheat bread of the plastic world. When you feel this, it's really slippery really soft plastic and it feels like you could just twist it hard enough and it would break. I think if someone accidently stepped on on, it would easily break.
They didn't go all creative and reorganize the buttons like some controllers do, no, the controller is pretty much the same exact size, the only real difference to the feel of it is there are rubber pads on the sides. The rubber pads make the game controller feel really comfortable and the overall experience of the controller is pretty much just as comfortable as the standard Nintendo brand Gamecube controller.
The controller feels a lot more sensitive than other controllers. You press it just a little bit and your guy goes way longer than you want him to go. Every little motion feels like it effects movement and in the time where you need to get out of a situation quickly this is good, but when you just want to move regularily, but not very far, this controller kind of gets a little tough to move.
There are three new buttons, and a list of known functions:
Turbo: I press this over and over and it does nothing. I'm guessing the
Program: Program a sequence of moves to the M button
M: The M button is at the left side of where the Z button is located, and looks just like the Z button. Since no games follow the M button, there really is no use for it at first. Once you program a sequence of moves to that button, just press it, and your guy will do that combo. You can program up to 15 moves to it. First of all, it's pretty much cheating to do this. Second of all, the only games that this would pose useful would be with fighting games. Let's look at the fighting games on the Gamecube: Super Smash Brothers Melee, Naruto, Dragon Ball Z Budokai, Godzilla, Billy and Mandy, and a few others. What's the pattern that I'm finding in these games? Well, all of them are designed to be kid friendly, therefore combos are extremely simple and are usually just button and direction combinations. The only games that would really prove somewhat useful would be the Mortal Kombat series and Soul Caliber 2, but even then, Mortal Kombat has pretty basic combos.
So how much does it cost? Well I paid $7.99 for it on sale at the store, but I believe the retail price is $19.99 for it. Since one of mine was broken, and the other one felt like it could break at any time, I'm definitely going to say not to get this. This controller just feels like it's going to break down. The materials are cheap and feel fragile so I think most of them will break down within a few months, so I would definitely recommend spending a little more to get a Madcatz controller or spending more than that to get the real deal Nintendo controller.